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Dark Souls: за гранью смерти. Книга 2. История создания Bloodborne, Dark Souls III - Дамьен Мешери

Читать бесплатно Dark Souls: за гранью смерти. Книга 2. История создания Bloodborne, Dark Souls III - Дамьен Мешери. Жанр: Прочая околокомпьютерная литература год 2004. Так же читаем полные версии (весь текст) онлайн без регистрации и SMS на сайте kniga-online.club или прочесть краткое содержание, предисловие (аннотацию), описание и ознакомиться с отзывами (комментариями) о произведении.
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На момент издания книги ссылка недоступна. Статьи в интернет-изданиях

BARZAN, Ario. “Understanding the sublime architecture of Bloodborne”. Kill Screen, July 29, 2015 [Accessed May 23, 2017]. Available Online: https://killscreen.com/articles/understanding-sublime-architecture-bloodborne.

BARZAN, Ario. “Worlds Worth Believing In: On Demon’s Souls and Dark Souls”. Medium, September 18, 2015 [Accessed May 23, 2017]. Available Online: https://medium.com/@Doshmanziari/worlds-worth-believing-in-on-demon-s-souls-and-dark-souls-8414cb8b9a8e.

BLAIN, Louise. “Miyazaki says Dark Souls ‘has been completed by players’ so no more secrets then”. Gamesradar, December 16, 2015 [Accessed May 23, 2017]. Available Online: http://www.gamesradar.com/miyazaki-says-dark-souls-has-been-completed-players-so-no-more-secrets-then.

CHANDLER, David. “Bloodborne and the history of horror”. Kill Screen, April 30, 2015 [Accessed May 23, 2017]. Available Online: https://killscreen.com/articles/bloodborne-and-history-horror.

CRAFT, Scott. “Nioh Director Says Team Ninja Inspired by Shogun, Onimusha and Dark Souls”. IDigitalTimes, June 27, 2016 [Accessed May 23, 2017]. Available Online: http://www.idigitaltimes.com/nioh-director-says-team-ninja-inspired-shogun-onimusha-and-dark-souls-542675. – На момент издания книги ссылка недоступна.

DONALDSON, Alex. “Dark Souls 3: Miyazaki explains the difference between ‘difficult’ and ‘unreasonable’”. VG247, March 2, 2016 [Accessed May 23, 2017]. Available Online: https://www.vg247.com/2016/03/02/dark-souls-3-miyazaki-bloodborne-interview.

DONNELLY, Joe. “‘Dark Souls is completely done as of The Ringed City’, says Hidetaka Miyazaki”. PCGamer, March 31, 2017 [Accessed May 23, 2017]. Available Online: http://www.pcgamer.com/dark-souls-is-completely-done-as-of-the-ringed-city-says-hidetaka-miyazaki.

KHAN, Zarmena. “Hidetaka Miyazaki Says Bloodborne’s Limitations Made Him Return to Dark Souls 3”. PlaystationLifeStyle, September 13, 2015 [Accessed May 23, 2017]. Available Online: http://www.playstationlifestyle.net/2015/09/13/miyazaki-talks-dark-souls-3-freedom.

KOLLAR, Philip. “Everything we know about the Dark Souls 3: ‘Ashes of Ariandel’ DLC”. Polygon, September 21, 2016 [Accessed May 23, 2017]. Available Online: http://www.polygon.com/2016/9/21/12999624/dark-souls-3-ashes-of-ariandel-dlc-preview-hands-on-everything-we-know.

KRUPA, Daniel. “Production on Dark Souls 3 began without Miyazaki”. IGN UK, November 17, 2015 [Accessed May 23, 2017]. Available Online: http://uk.ign.com/articles/2015/11/17/production-on-dark-souls-3-began-without-miyazaki?%20hub%20page%20(front%20page)&utm_content=1.

MACGREGOR, Kyle. “Bent, not broken: Nioh’s flexible rigidity – An interview with Team Ninja’s Fumihiko Yasuda”. Destructoid, June 25, 2016 [Accessed May 23, 2017]. Available Online: https://www.destructoid.com/bent-not-broken-niohs-flexible-rigidity.

MCWHERTOR, Michael. “Our first look at Dark Souls 3 gameplay and its new changes to combat”. Polygon, June 17, 2015 [Accessed May 23, 2017]. Available Online: http://www.polygon.com/2015/6/17/8798005/dark-souls-3-e3-2015.

MARTIN, Gareth Damian. “Visions of Hell: Dark Souls’ Cultural Heritage”. Kill Screen, May 11, 2016 [Accessed May 23, 2017]. Available Online: https://killscreen.com/articles/visions-of-hell-dark-soulss-cultural-heritage.

MATULEF, Jeffrey. “Nioh director Fumihiko Yasuda on difficulty, player feedback and what’s changing”. Eurogamer, October 4, 2016 [Accessed May 23, 2017]. Available Online: http://www.eurogamer.net/articles/2016-09-30-nioh-director-fumihiko-yasuda-on-difficulty-player-feedback-and-whats-changing.

PARKIN, Simon. “Bloodborne creator Hidetaka Miyazaki: ‘I didn’t have a dream. I wasn’t ambitious’”. The Guardian, March 31, 2015 [Accessed May 23, 2017]. Available Online: https://www.theguardian.com/technology/2015/mar/31/bloodborne-dark-souls-creator-hidetaka-miyazaki-interview.

PATULEI, Mike. “E3 2015: World’s First Dark Souls III Details Revealed”. HardcoreGamer, June 16, 2015 [Accessed May 23, 2017]. Available Online: http://www.hardcoregamer.com/2015/06/16/e3-2015-worlds-first-dark-souls-iii-details-revealed/154333.

ROBINSON, Martin. “Dark Souls 3 isn’t the last in the series – but it is a turning point”. Eurogamer, June 17, 2015 [Accessed May 23, 2017]. Available Online: http://www.eurogamer.net/articles/2015-06-17-dark-souls-3-isnt-the-last-in-the-series-but-it-is-a-turning-point.

ROBINSON, Martin. “Bloodborne’s two planned DLC packs have been combined in the epic ‘The Old Hunters’”. Eurogamer, September 18, 2015 [Accessed May 23, 2017]. Available Online: http://www.eurogamer.net/articles/2015-09-18-bloodbornes-two-dlc-packs-have-been-combined-in-the-substantial-the-old-hunters.

ROBSON, Daniel. “The Story Behind Bloodborne’s Haunting Soundtrack”. Playstation.Blog, May 18, 2015 [Accessed May 23, 2017]. Available Online: http://blog.us.playstation.com/2015/05/18/the-story-behind-bloodbornes-haunting-soundtrack.

SCAMMELL, David. “Dark Souls 3 is being developed by a different team to Bloodborne”. VideoGamer, June 17, 2015 [Accessed May 23, 2017]. Available Online: http://www.videogamer.com/ps4/dark_souls_3/news/dark_souls_3_is_being_developed_by_a_different_team_to_bloodborne.html. – На момент издания книги ссылка недоступна.

SKREBELS, Joe. “Hidetaka Miyazaki not ruling out working on ‘Dark Souls-like’ games”. IGN, September 21, 2016 [Accessed May 23, 2017]. Available Online: http://www.ign.com/articles/2016/09/21/hidetaka-miyazaki-not-ruling-out-working-on-dark-souls-like-games.

SLABAUGH, Brett. “Destiny Inspired by Dark Souls, Monster Hunter, Bungie Says”. The Escapist, December 18, 2013 [Accessed May 23, 2017]. Available Online: https://www.escapistmagazine.com/destiny-inspired-by-dark-souls-monster-hunter-bungie-says/.

SLIVA, Marty. “Inside the mind of Bloodborne and Dark Souls’ creator”. IGN, February 5, 2015 [Accessed May 23, 2017]. Available Online: http://www.ign.com/articles/2015/02/05/inside-the-mind-of-bloodborne-and-dark-souls-creator-ign-first.

Интервью в журналах

BITTERLIN, Kevin. “Interview de Hidetaka Miyazaki”, JV Magazine, April 2016, № 29.

BROWN, Nathan. “Interview de Hidetaka Miyazaki”, Edge Magazine, July 2015, № 281. Интервью в интернет-источниках

ANONYMOUS. “Interview de Hidetaka Miyazaki”. 4Gamer, June 11, 2014 [Accessed May 23, 2017]. Available Online: http://www.4gamer.net/games/260/G026038/20140611091. English translation: Zefah [pseudonym]. Neogaf, June 18, 2014 [Accessed May 23, 2017]. Available Online: http://www.neogaf.com/forum/showthread.php?t=840059.

ANONYMOUS. “Interview de Hidetaka Miyazaki”. GNN Gamer, April 25, 2016 [Accessed May 23, 2017]. Available Online: https://gnn.gamer.com.tw/2/130902.html. English translation: Jokingbird [pseudonym]. Reddit, s. d. [Accessed May 23, 2017]. Available Online: https://www.reddit.com/user/jokingbird.

ANONYMOUS. “Interview de Hidetaka Miyazaki”. 4Gamer, June 13, 2016 [Accessed May 23, 2017]. Available Online: http://www.4gamer.net/games/305/G030528/20160526060.

CUETO, Gerard. “GameStart 2014 – Bloodborne: Interview with Masaaki Yamagiwa – Talks Frame-Rate, Messengers and More”. PlayStationLifeStyle, October 29, 2014 [Accessed May 23, 2017]. Available Online: http://www.playstationlifestyle.net/2014/10/29/gamestart-2014-bloodborne-interview-with-masaaki-yamagiwa-talks-frame-rate-messengers-and-more/#/slide/1.

DUTTON, Fred. “A Conversation with Bloodborne Creator Hidetaka Miyazaki”. Playstation.Blog, March 20, 2015 [Accessed May 23, 2017]. Available Online: https://blog.playstation.com/2015/03/20/a-conversation-with-bloodborne-creator-hidetaka-miyazaki/.

GARCIA, Juan. “Entrevistamos a Hidetaka Miyazaki, director de Dark Souls 3”. IGN España, March 1, 2016 [Accessed May 23, 2017]. Available Online: http://es.ign.com/dark-souls-iii-pc/100747/feature/entrevista-a-hidetaka-miyazaki-director-de-dark-souls-3.

HINDMAN, Heath. “Bloodborne Producer Talks Story, Guns, Armor & Sadness”. PlaystationLifeStyle, September 30, 2014 [Accessed May 23, 2017]. Available Online: http://www.playstationlifestyle.net/2014/09/30/bloodborne-interview-director-talks-story-guns-armor-sadness-exclusive-interview/#/slide/1.

KAMEN, Matt. “Dark Souls 3 director: it’s about ‘accomplishment by overcoming tremendous odds’”. Wired, April 12, 2016 [Accessed May 23, 2017]. Available Online: http://www.wired.co.uk/article/dark-souls-3-hidetaka-miyazaki-interview.

KLEPEK, Patrick. “Preparing for Life After Dark Souls: A Conversation with Designer Hidetaka Miyazaki”. Kotaku, July 7, 2016 [Accessed May 23, 2017]. Available Online: http://kotaku.com/preparing-for-life-after-dark-souls-a-conversation-wit-1783296404.

MAKUCH, Eddie. “Dark Souls 3 Director Talks Franchise’s Legacy, Possible Demon’s Souls Remaster, More”. Gamespot, July 8, 2016 [Accessed May 23, 2017]. Available Online: http://www.gamespot.com/articles/dark-souls-3-director-talks-franchises-legacyposs/1100-6441636.

NELVA, Giuseppe. “Dark Souls III Director Hidetaka Miyazaki Talks DLC; Future Games, Armored Core and Much More”. DualShockers, September 21, 2016 [Accessed May 23, 2017]. Available Online: https://www.dualshockers.com/dark-souls-iii-director-hidetaka-miyazaki-talks-dlc-future-games-armored-core-and-much-more/.

Palmer27 [pseudonym]. “Mini Interview with Composer Ryan Amon”. Reddit, May 30, 2015 [Accessed May 23, 2017]. Available Online: https://www.reddit.com/r/bloodborne/comments/37wanm/mini_interview_with_composer_ryan_amon.

ROBSON, Daniel. “Interview de Hidetaka Miyazaki sur les DLC de Dark Souls III”. IGN Japan, September 21, 2016 [Accessed May 23, 2017]. Available Online: http://jp.ign.com/dark-souls-3/7702/interview/dark-souls-3dlc12. English translation: Valfreze [pseudonym]. Reddit, s. d. [Accessed May 23, 2017]. Available Online: https://www.reddit.com/r/darksouls3/comments/53xuso/ign_jp_posts_a_miyazaki_interview_of_whats_in_dlc.

SEMEL, Paul. “Exclusive Interview: Bloodborne Composer Cris Velasco”. Paulsemel.com, April 15, 2015 [Accessed May 23, 2017]. Available Online: http://paulsemel.com/exclusive-interview-bloodborne-composer-cris-velasco. Видео

Game Developers Conference. “The Gothic Horror Music of Bloodborne” [online video]. YouTube, July 8, 2016 [Accessed May 23, 2017]. Available Online: https://www.youtube.com/watch?v=5yncMReF8QA.

Game Informer. “Unravelling Dark Souls Creator Hidetaka Miyazaki’s Secrets” [online video]. YouTube, September 23, 2015 [Accessed May 23, 2017]. Available Online: https://www.youtube.com/watch?v=r6F5flVQRus.

GamereactorTV. “Dark Souls

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